![]() If they come across a subject, they will attack them, causing your subject to drop their tool and then, if hit again, lose their coin, turning back into a vagrant. ![]() If they reach a wall, they will attack it until the wall gives way. Every night, multiple greed spawn from the closest portal to your kingdom on each side. They steal any coins and tools they can find, and then run back to the closest portal for safety. They will bully you and your subjects out of your money and livelihood. They are grumpy little thieves that, for some reason, are stillbent on noodling your stuff away. They can be stolen by greed, but if knocked out of your bag, they will never randomly fall into the water, unlike coins. When attacked, gems will only be knocked out of your bag once you run out of coins, and can only be dropped on the ground if you have no coins in your bag. Gems are stored in the same bag as coins, but take up much more space. Gems are the secondary currency of the game, and are required to activate special structures. In order to share coins with your partner, you must drop your coins on the ground for your partner to pick them up. In multiplayer, coins are not shared each monarch has their own coin bag. ![]() Any coins that overflow out of your bag will automatically either be dropped on the ground or discarded into the water. There are many different ways that you can find coins, but you can only hold a limited amount in your bag before it overflows. CurrenciesĬoins are the primary currency of the game, and are required to hire subjects, build defenses, and progress in general. If all active monarchs lose their crowns, you lose the game. The monarch that still has a crown will then have the option to craft their partner a new crown by paying them 8 coins. A crown-less monarch may still pick up and drop coins as normal, but will be unable to purchase anything. If it falls into the ocean or is successfully stolen by an enemy, you will have lost that crown. If you get hit when you have no coins, your crown will get knocked off of your head. ![]() Be warned, you have no invulnerability period after being hit. If your monarch is hit by an enemy, you will lose a number of coins proportional to the attack. The longer you survive, the harder it gets. The game runs on a day and night cycle, where you build and expand during the day, and defend the onslaught of enemies at night. ![]()
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